3D Tutorials categories
- 3ds Max Tutorials (98)
- Alias SpeedForm Tutorials (3)
- Alias Tutorials (51)
- Autodesk Alias Tutorials (52)
- Blender Tutorials (8)
- Car 3D Modeling Tutorials (173)
- Car Rendering Tutorials (46)
- Car Wheels and Parts 3D Modeling Tutorials (63)
- Cinema 4D Tutorials (11)
- Grasshopper Tutorials (3)
- Hard Surfaces Modeling Tutorials (8)
- Industrial Design 3D Modeling Tutorials (57)
- Interior Design 3D Tutorials (3)
The final part of the wheel modeling tutorial shows how to create the rim using ZBrush R7’s Zmodeler and ArrayMesh tools.
This video tutorial demonstrates how to block out an automotive concept car seat using a low-poly primitive in ZBrush 4R6.
This second part shows how to finalize the tire using the ArrayMesh for applying the tire tread and doing some modeling work on the sidewall.
This first part of a wheel modeling video tutorial shows how to model the tire tread pattern using ZBrush 4R7’s new Zmodeler tools.
A detailed video tutorial in 16 parts that shows the creation process of a high-quality 3D model of the Aston Martin One-77, done in Autodesk Alias Surface/Automotive.
This 44-minute video shows the 3D modeling process of a car stop light, done in Rhinoceros. A 3dm file is available for download.
In this video designer Aaron Walker from carstylus explains his technique for accurately retopologize in MODO a mesh sculpted in ZBrush, using retopology tools and edge creasing.
In this tutorial Brian James from McNeel explains how to model smooth transitions in Rhinoceros 5.0 using combinations of fillets, sweeps and network surfaces.
Two video tutorials in Russian showing the modeling process of a Lamborghini wheel in Autodesk Surface 2012.
An article that explains the workflow for creating a detailed 3D model of a 1964 Ford Mustang using the Siemens NX package.
A video that shows how to prepare, position and align car blueprints using Photoshop and Autodesk Maya.
In this tutorial Aaron Walker explains how to block-in a car primitive shape using ZBrush Topology Brush tool and a reference side-view sketch.
A speeded-up video by CG artist Millergo showing the modeling process of an Aventador using Maya’s polygonal modeling tools. It’s very fast, so we suggest to watch it slowed down with a service like youtubeslow.com.
In this tutorial Aaron Walker from carstylus explains how to export a ZBrush car 3D model to Maya, retopologize it and finalize it in Autodesk Alias.
A video by CG artist Millergo featuring the creation process of an original concept car using poly modeling in Autodesk Maya. Done in 26 hours, sped up to 17 minutes.
A video tutorial that explains how to prepare a 3D model of a car sculpted in ZBrush for rendering in Autodesk’s VRED.
A new video by automotive designer Aaron Walker, who explains how he explores new designs and ideas for a steering wheel using ZBrush’s digital poly sculpting tools.
An article by designer Lee Walton who explains several basic rules of vehicle design.