A video by design instructor David Bentley who shows a design workflow from conceptual 3D sketching in Mudbox to viz preparation in Alias and final viz in Showcase.
A pdf booklet on the techniques involved in automotive modeling with Autodesk Alias. Complemented by a set of video episodes (the first are available here).
A video tutorial released in 2008 by designer David Bentley, showing how to create a car 3D concept using Autodesk Mudbox, Alias and Showcase.
A time-lapse video that shows the use of some mixed 2D/3D tools and techniques for creating a spaceship concept in Alias.
A detailed 114-pages pdf tutorial on technical surfacing from the official documentation of AliasStudio 2008.
A class from Autodesk University 2007 that covers geometry representation, NURBS (Non-Uniform Rational B-Splines) and looks at it from the perspective of a sculptural material. Includes slides and audio. Requires free registration.
This video tutorial in Russian shows how to blend the A-pillar and the side panel surfaces in Autodesk Alias Surface.
A 1-hour video tutorial in Russian that explains how to create a fillet surface in Autodesk Alias when modeling a car body.
A video that shows the workflow process for creating a car side view rendering in Alias Studio 2009.
This tutorial shows how to model detailed gears and chains in Autodesk Alias software. It can be used when modeling bike gears but also tank tracks or snowmobile tracks.
This tutorial explains how to model and render lights in Alias Studio and Bunkspeed Hypershot. It covers the vaious steps inclusing the 3D model in Alias, the HDR image in Photoshop, and the rendering setup in Hypershot.
A detailed multi-part video tutorial by Autodesk’s Chris Hall which covers the basics of Alias Design software. Among the covered topics are the user interface, data structure, navigation, picking objects and scene management with layers.
This tutorial describes how to model a 5 spoke alloy wheel using Autodesk Alias, with the goal of creating a quick concept sketch model.
In this tutorial Kerry Kingston gives some ground rules that he applies in his 3D modelling workflow that can be useful to develop a personal Modelling Strategy. To do this he uses a beer pump handle as example.
The first of a series of tutorials about the general rules of surface modeling for automotive and industrial design. This tutorial deals with features and areas of equal curvature.
Images and videos from a presentation on Technical Surfacing techniques made by Barry Kimball, Digital Designer at Nissan Design America, at Autodesk University.
In this second part the author continues with the development of a sports watch concept by adding detail and further refining the form of the 3D model.
In this article designer Luciano Bove gives design students some tips and general rules on how to make a good project presentation.