McLaren, the Formula One racing group that is attempting to flex its muscles in road cars, vows to build machines that will leave the likes of Ferrari, Porsche and Aston Martin in the dust. And this requires the company to move faster than its rivals to adopt the latest advancements in computer graphics technology for […]
In the last decades the competition in the automotive market, in all segments, has become very strong. This motivation has pushed all OEM (Original Equipment Manufacturers) to develop complex and high technical products, with more and more variants, that satisfy the increasing customer requirements on style, quality, safety, comfort and environmental protection. OEM have tried […]
Virtual reality offers stylists the possibility to immediately sketch and model in 3D, combining the sketching and modelling stages of the design process. In this paper we describe MOVE ON, a new two-handed gesture-based Computer Aided Conceptual Design application for use in a virtual environment. The use of two-handed form-descriptive gestures to sketch and deform […]
In the early stages of automotive design, designers produce a rich set of concept sketches to develop and communicate their ideas. These sketches convey useful information regarding the desired shape and style. However, creating a 3D digital model consistent with the sketch is a laborious process with existing CAD tools. This shortcoming limits most conceptual […]
We present an interactive pen-based computer program for designing 3D objects through direct sketching. The proposed techniques are tailored toward the creation of free-form curves and surfaces, and are therefore particularly useful for styling design purposes. In our approach, the design process consists of two main steps. In the first step, the user designs a […]
We present ILoveSketch, a 3D curve sketching system that captures some of the affordances of pen and paper for professional designers, allowing them to iterate directly on concept 3D curve models. The system coherently integrates existing techniques of sketch-based interaction with a number of novel and enhanced features. Novel contributions of the system include automatic […]
This paper describes StyleCam, an approach for authoring 3D viewing experiences that incorporate stylistic elements that are not available in typical 3D viewers. A key aspect of StyleCam is that it allows the author to significantly tailor what the user sees and when they see it. The resulting viewing experience can approach the visual richness […]
Interactive immersive virtualization, enabled by motion-tracking sensors, is overhauling the automotive design process by reducing design time and time to market.
Beyond the limits of real-time realism: Uses, necessity and theoretical foundation of non-realistic Virtual Reality.
Immersive Virtual Reality refers to systems that replace people’s natural environments with synthesized perceptual stimuli, usually under interactive control via gestures and head-movements. VR is a promising tool in application areas dealing with complex spatial problems, such as teleoperation, minimally invasive surgery, computer aided design, architectural evaluation and city planning. Many of these tasks currently […]
The authors present SpaceDesign, a computer-aided styling application addressed to the early stages of the design process. Virtual Reality devices are used for expressing first design ideas in an unconstrained and natural way, like e.g. sketching shapes. The creative phase is supported by means of intuitive generation of surface functions in a semi-immersive environment. The […]