This very detailed tutorial created by Zack Anderson shows the entire modeling process of both the exterior and the interior of a Jaguar F-Type in Autodesk Maya.
A very detailed tutorial in 25 parts that explains the entire 3D modeling process of a Lamborghini Huracan using SubD modeling inside Autodesk Maya.
A video by design instructor David Bentley, who shows the 3D modeling process of an automotive shape. In this second part, the finishing touches in Maya and the sculpting process in ZBrush.
A video by design instructor David Bentley, who shows the 3D modeling process of an automotive shape. In this first part, the blocking out of the basic geometry using Maya’s polygonal modeling tools.
A video that shows how to setup the blueprint images using Adobe Photoshop and Autodesk Maya.
A 14 minute timelapse video that shows the creation process of a polygonal 3D model of the Ariel Atom V8. Done by CG Artist Millergo using Autodesk Maya.
At Microsoft's Worldwide Partner's Conference (WPC), Autodesk has demonstrated how the HoloLens would integrate with Autodesk's Maya 3D modeling and animation software.
A video that shows how to prepare, position and align car blueprints using Photoshop and Autodesk Maya.
A speeded-up video by CG artist Millergo showing the modeling process of an Aventador using Maya’s polygonal modeling tools. It’s very fast, so we suggest to watch it slowed down with a service like youtubeslow.com.
A short video by design instructor David Bentley that shows the instancing process of a car wheel inside Autodesk Maya.
This video session from Autodesk University 2012 shows the possibilities and some techniques for creating a 3D car using polygonal modeling. Requires free registration.
A two-part video that shows an alternative workflow for designing a car seat, using polymodeling in Maya and digital sculpting in ZBrush.
A 3D modeling tutorial that explains the workflow process for creating an Aston Martin V8 Vantage in Maya using spline cage, NURBS patches and converting them to polygons for final details.
A visual tutorial that shows how to create a car paint shade in Maya 8.5.
A step-by-step tutorial that explains how to create a Nissan 350Z’s body using polygonal modeling in Maya. The same technique can be used with other poly-modeling software.
How to model a sports coupé with Nurbs starting from references curves. Written for Maya 7 but also useful for other 3D apps.
Lightmap has recently announced the launch of availability of HDR Light Studio – Carbon Release, the software that allows artists and designers to easily create and edit the rendering lighting setup.
A hi-res, detailed 3D model of a Mitsubishi Evolution X, including the interior. Modeled in Autodesk Maya.