A 3D model of a Mitsubishi L200, available in several formats, including Cinema 4D, Maya and OBJ. Entirely made of quads (four-sided polygons) which would make the transition to Subdivision-Surfaces quite painless.
This tutorial documents the development of a Mercedes Benz SLR McLaren, from the starting reference photos to the finished model. Done in Cinema 4D using Subsurface divisions, symmetry objects and Point to point modelling.
A video walkthrough that shows the creation of a comic-styled car, from the first sketch to a 3D-model using Photoshop, Illustrator, Cinema4D and a Wacom Intuos3 A5 graphic tablet. http://sclipo.com/outer_flvplayer_new.swf?file=BWS3M1I3X0