Designed for the year 2029, when “vehicles have become fully autonomous and accidents a thing of the past”, the CARpet Concept is characerized by a morphing interior that feels alive – free from traditional interfaces, and with a focus on the human side.
The cabin consists of two main elements: a carpet and a ball. The carpet is a highly flexible platform; it is created as a seamless and uninterrupted space with the freedom to change shape to your liking.
Whether alone or with friends, traveler(s) can play with the CARpet interior to create intuitive and natural forms for their ride.
Bringing back the joy of travel, the Honda ball allows drivers to interact during their autonomous journey. Within its closed shape, the ball provides users a calm interface that responds to vocal, touch and gesture commands for human and vehicle communications.
In “active mode,” the driver can use the ball to control the vehicle; the synergy between car and machine emulates that between rider and horse.
Via the Honda ball, the car receives and interprets driver input to determine its optimum move. During the ride, the vehicle measures driver focus to sync it with its autonomous drive; high focus grants the user greater control and elevates the vehicle’s performance above standard capacity (giving added incentive for those who love driving).
And the shift between interacted and fully autonomous drive is seamless – allowing drivers to simply enjoy the ride.
- Jonas Sandstrom, Design Lead
- Seokmin Kim, Design
- Dmytro Zyubyairov, Design
- Rafik Ferrag, Design
- Jun Goto, Advisor
- Motoaki Minowa, Director
(Source: LA Auto Show)