A video by design instructor David Bentley, who shows the 3D modeling process of an automotive shape. In this second part, the finishing touches in Maya and the sculpting process in ZBrush.
A video by design instructor David Bentley, who shows the 3D modeling process of an automotive shape. In this first part, the blocking out of the basic geometry using Maya’s polygonal modeling tools.
A video that shows how to setup the blueprint images using Adobe Photoshop and Autodesk Maya.
An in-depth, advanced 3D modeling guide for creating high quality 3D geometry and reflection for cars and products using polygonal modeling software. By former ILM and LucasArts CG artist Ali Ismail.
A 14 minute timelapse video that shows the creation process of a polygonal 3D model of the Ariel Atom V8. Done by CG Artist Millergo using Autodesk Maya.
A video that shows how to prepare, position and align car blueprints using Photoshop and Autodesk Maya.
A speeded-up video by CG artist Millergo showing the modeling process of an Aventador using Maya’s polygonal modeling tools. It’s very fast, so we suggest to watch it slowed down with a service like youtubeslow.com.
In this tutorial Aaron Walker from carstylus explains how to export a ZBrush car 3D model to Maya, retopologize it and finalize it in Autodesk Alias.
A video by CG artist Millergo featuring the creation process of an original concept car using poly modeling in Autodesk Maya. Done in 26 hours, sped up to 17 minutes.
A short video by design instructor David Bentley that shows the instancing process of a car wheel inside Autodesk Maya.
A short writeup that gives an overview of the conversion process from a low poly quad mesh to NURBS surfaces, using Maya 2012 and Alias Automotive. The download includes the 3D models (free registration is required).
This video session from Autodesk University 2012 shows the possibilities and some techniques for creating a 3D car using polygonal modeling. Requires free registration.
A two-part video that shows an alternative workflow for designing a car seat, using polymodeling in Maya and digital sculpting in ZBrush.
A 3D modeling tutorial that explains the workflow process for creating an Aston Martin V8 Vantage in Maya using spline cage, NURBS patches and converting them to polygons for final details.
In this article concept designer Daniel Simon explains the development process of an illustration made for the Cosmic Motors illustration book. Requires free registration.
A visual tutorial that shows how to create a car paint shade in Maya 8.5.
A visual tutorial on how to model a car wheel. Written for Maya 7 but useful for other modeling software.
This detailed tutorial (56 pages in pdf format) shows how to model complex cars like the Alfa Romeo 147 GTA using the T-Splines Maya plugin and various techniques.