A short video by design instructor David Bentley that shows the instancing process of a car wheel inside Autodesk Maya.
A short writeup that gives an overview of the conversion process from a low poly quad mesh to NURBS surfaces, using Maya 2012 and Alias Automotive. The download includes the 3D models (free registration is required).
This video session from Autodesk University 2012 shows the possibilities and some techniques for creating a 3D car using polygonal modeling. Requires free registration.
A two-part video that shows an alternative workflow for designing a car seat, using polymodeling in Maya and digital sculpting in ZBrush.
A 3D modeling tutorial that explains the workflow process for creating an Aston Martin V8 Vantage in Maya using spline cage, NURBS patches and converting them to polygons for final details.
In this article concept designer Daniel Simon explains the development process of an illustration made for the Cosmic Motors illustration book. Requires free registration.
A visual tutorial that shows how to create a car paint shade in Maya 8.5.
A complete video tutorial for the creation of a Jaguar XJ220 in Maya: from setting up the image planes, to polygon modeling, to the use of shaders and rendering. Requires free registration.
A visual tutorial on how to model a car wheel. Written for Maya 7 but useful for other modeling software.
This detailed tutorial (56 pages in pdf format) shows how to model complex cars like the Alfa Romeo 147 GTA using the T-Splines Maya plugin and various techniques.
A step-by-step tutorial that explains how to create a Nissan 350Z’s body using polygonal modeling in Maya. The same technique can be used with other poly-modeling software.
How to model a sports coupé with Nurbs starting from references curves. Written for Maya 7 but also useful for other 3D apps.