Car Rendering Tutorials
A video tutorial that explains how to prepare a 3D model of a car sculpted in ZBrush for rendering in Autodesk’s VRED.
An article that gives an overview of the 3D workflow process used by Charles-Antoine d’Autichamp for creating the photorealistic images used in the official press release of the 2010 Citroën Lacoste Concept.
This tutorial gives a general overview of the 3D modeling and rendering process of a 1930s sportscar inspired from the Aston Martin Ulster. Done in 3ds Max 2009 and VRay.
Two videos covering the basics of creating photorealistic 3D renderings of CAD models with KeyShot 3.
A video tutorial in two parts that explains the complete process needed for rendering a sports car in Blender Cycles and for creating Cycles material shaders.
A tutorial that gives an overview of the functions and commands of Bunkspeed HyperShot 1.9, a rendering application that has been replaced by KeyShot.
A video that shows how to create a car paint material in 3ds Max.
This tutorial explains how to texture a car 3D model using the unwrap UVW method. Done with Photohop CS3, 3DS Max 2009 and Vray.
This tutorial explains how to model and render lights in Alias Studio and Bunkspeed Hypershot. It covers the vaious steps inclusing the 3D model in Alias, the HDR image in Photoshop, and the rendering setup in Hypershot.
This video tutorial shows how to create a camera projection (camera map per pixel) for an animation aiming at achieving photo realism and maintaining rendering speed with Mental Ray in 3ds Max.
This walkthrough shows the creation process of a photorealistic illustration portraying an African mini taxi vehicle. Modelled with box modeling in 3D Studio and rendered in V-Ray.
An overview of the creation of a digital illustration, from the 3D modeling done in 3DStudio MAX to the final post-production in Photoshop.
This video tutorial (MOV format, 35 MB) shows how to light up scene in 3DStudio MAX using the Brazil rendering system. Useful for beginners.
In this tutorial shows how to create a HDRI (High Dynamic Range Image) map without the use of a camera using Photoshop and a 3D modeling software.
This tutorial explains the process of rendering and postproduction of a car studio shot using 3DS MAX and Adobe After Effects.
A simple Photoshop tutorial that shows how to create a road texture compete with lines and tire tracks.
This tutorial shows how to apply textures to a 3D model of a racing car in 3DStudio MAX using Map Channels and Multi/Sub Object.
A visual tutorial that shows how to create a car paint shade in Maya 8.5.