Car 3D Modeling Tutorials

How to model a Bugatti Veyron in SolidWorks

How to model a Bugatti Veyron in SolidWorks

Three free sample videos from a commercial tutorial on how to create a 3D model of a Bugatti Veyron in SolidWorks.

Alias Surface Tutorial: A-Pillar blend

Alias Surface Tutorial: A-Pillar blend

This video tutorial in Russian shows how to blend the A-pillar and the side panel surfaces in Autodesk Alias Surface.

Alias Surface tutorial: Surface Fillet

Alias Surface tutorial: Surface Fillet

A 1-hour video tutorial in Russian that explains how to create a fillet surface in Autodesk Alias when modeling a car body.

Modeling a car wheel arch in Rhino

Modeling a car wheel arch in Rhino

A video tutorial that shows the creation process of a car wheel arch in Rhino.

Audi TT 3D modeling tutorial

Audi TT 3D modeling tutorial

A very detailed tutorial that shows how to model the exterior of the Audi TT (2008 model) in 3ds Max.

BMW 1 Series Modeling from A to Z

BMW 1 Series Modeling from A to Z

A very detailed tutorial on how to model a BMW 1 Series (2008 model) in 3ds Max using polygonal modeling.  

Surface Modeling a Camaro in SolidWorks

Surface Modeling a Camaro in SolidWorks

In this tutorial  Certified SolidWorks Expert Matthew Perez explains how to model a Camaro in SolidWorks.

Create a Photorealistic Car Render using 3DS Max and Vray

Create a Photorealistic Car Render using 3DS Max and Vray

In this tutorial Sumeet Gupta shows how to create a photorealistic car render using 3DS Max and Vray using a Dodge Viper 3D model.

Modeling a racing car in Rhino

Modeling a racing car in Rhino

Targeted to beginner and intermediate users, this official tutorial for Rhinoceros (in Italian) explains how to model a C02 formula racing car that meets the rules from the CAD/CAM contest “Jaguar F1 Team in Schools”.

How to work with Alias in Car Design

How to work with Alias in Car Design

In this article car designer Luciano Bove explains the importance for designers to focus on digital modeling software and how it should be done.

Porsche Carrera GT Tutorial

Porsche Carrera GT Tutorial

This tutorial explains how to model the basic body surfaces of a Porsche Carrera GT in 3dsMax using the Spline modeling method.

Y-Fillets in Class A Surfaces

Y-Fillets in Class A Surfaces

This tutorial shows an effective method to create fillet blending and wash-out areas in digital surfacing in order to achieve a high quality blended region (Class A surfaces). The author is Dharamjeet Singh, Styling Manager at Maruti Suzuki India.

Autodesk Alias Design Tutorial by Chris Hall

Autodesk Alias Design Tutorial by Chris Hall

A detailed multi-part video tutorial by Autodesk’s Chris Hall which covers the basics of Alias Design software. Among the covered topics are the user interface, data structure, navigation, picking objects and scene management with layers.

Creating a Hot Rod: the Complete Workflow

Creating a Hot Rod: the Complete Workflow

In this six-parts tutorial series professional CG artist and teacher Laurens Corijn shows how he creates a high quality, next-gen, normal mapped Hot Rod for realtime use in video games.

Making of the Audi R8 in 3ds Max

Making of the Audi R8 in 3ds Max

This tutorial gives an overview of the workflow used to creare a detailed 3D model and rendering of an Audi R8. Done in 3ds Max using polygonal modeling and some NURBS curves.

Morris Minor 1000 modeling tutorial

Morris Minor 1000 modeling tutorial – Part 2

In this detailed video tutorial industrial designer Adam O’Hern explains how to model a Morris Minor 1000 using subdivision modeling in Luxology modo. Part 2: fenders, hood, headlights.

Morris Minor 1000 modeling tutorial

Morris Minor 1000 modeling tutorial – Part 1

In this detailed video tutorial industrial designer Adam O’Hern explains how to model a Morris Minor 1000 using subdivision modeling in Luxology modo. Part 1: references and environment setup, wheels.

Mercedes Benz SLR McLaren 3D modelling tutorial

Mercedes Benz SLR McLaren 3D modelling tutorial

This tutorial documents the development of a Mercedes Benz SLR McLaren, from the starting reference photos to the finished model. Done in Cinema 4D using Subsurface divisions, symmetry objects and Point to point modelling.

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