Car 3D Modeling Tutorials
Three free sample videos from a commercial tutorial on how to create a 3D model of a Bugatti Veyron in SolidWorks.
This video tutorial in Russian shows how to blend the A-pillar and the side panel surfaces in Autodesk Alias Surface.
A 1-hour video tutorial in Russian that explains how to create a fillet surface in Autodesk Alias when modeling a car body.
A video tutorial that shows the creation process of a car wheel arch in Rhino.
A very detailed tutorial that shows how to model the exterior of the Audi TT (2008 model) in 3ds Max.
A very detailed tutorial on how to model a BMW 1 Series (2008 model) in 3ds Max using polygonal modeling.
In this tutorial Certified SolidWorks Expert Matthew Perez explains how to model a Camaro in SolidWorks.
In this tutorial Sumeet Gupta shows how to create a photorealistic car render using 3DS Max and Vray using a Dodge Viper 3D model.
Targeted to beginner and intermediate users, this official tutorial for Rhinoceros (in Italian) explains how to model a C02 formula racing car that meets the rules from the CAD/CAM contest “Jaguar F1 Team in Schools”.
In this article car designer Luciano Bove explains the importance for designers to focus on digital modeling software and how it should be done.
This tutorial explains how to model the basic body surfaces of a Porsche Carrera GT in 3dsMax using the Spline modeling method.
This tutorial shows an effective method to create fillet blending and wash-out areas in digital surfacing in order to achieve a high quality blended region (Class A surfaces). The author is Dharamjeet Singh, Styling Manager at Maruti Suzuki India.
A detailed multi-part video tutorial by Autodesk’s Chris Hall which covers the basics of Alias Design software. Among the covered topics are the user interface, data structure, navigation, picking objects and scene management with layers.
In this six-parts tutorial series professional CG artist and teacher Laurens Corijn shows how he creates a high quality, next-gen, normal mapped Hot Rod for realtime use in video games.
This tutorial gives an overview of the workflow used to creare a detailed 3D model and rendering of an Audi R8. Done in 3ds Max using polygonal modeling and some NURBS curves.
In this detailed video tutorial industrial designer Adam O’Hern explains how to model a Morris Minor 1000 using subdivision modeling in Luxology modo. Part 2: fenders, hood, headlights.
In this detailed video tutorial industrial designer Adam O’Hern explains how to model a Morris Minor 1000 using subdivision modeling in Luxology modo. Part 1: references and environment setup, wheels.
This tutorial documents the development of a Mercedes Benz SLR McLaren, from the starting reference photos to the finished model. Done in Cinema 4D using Subsurface divisions, symmetry objects and Point to point modelling.