Car 3D Modeling Tutorials
A quick write-up on how to convert quad-based polygonal models to NURBS surfaces. Includes the low-res OBJ file and the final .IGES 3D model of an original CRX concept car body.
A video tutorial (no audio) on how to model a Lotus Elise in 3ds Max.
A free video tutorial (no audio) by 3D-Palace that shows the construction process of a concept car 3D model in 3ds Max, including the final rendering.
An article with an overview of the creation process of a very detailed 1966 Ford GT40, built using polygonal modeling.
A walkthrough of the 3D modeling process of an Alfa Romeo 8C Spider. Modeled in 3ds Max and and rendered with V-Ray.
A 3D modeling tutorial that explains the workflow process for creating an Aston Martin V8 Vantage in Maya using spline cage, NURBS patches and converting them to polygons for final details.
A detailed LightWave tutorial on how to model, texture and render a GP2 racing car. Created by digital artist Rodney Mella.
A detailed 114-pages pdf tutorial on technical surfacing from the official documentation of AliasStudio 2008.
A 4.5 hours webinar in three parts where designer Kyle Houchens provides an overview of his process of modeling cars with T-Splines for Rhino.
A video tutorial that shows the creation process of a car hood in Rhino 4.0.
A class from Autodesk University 2007 that covers geometry representation, NURBS (Non-Uniform Rational B-Splines) and looks at it from the perspective of a sculptural material. Includes slides and audio. Requires free registration.
In this official video Kerry Kingston presents the new Fillet tools in Autodesk Alias 2012, using some automotive surfacing examples.
A six parts video tutorial on how to mode a Lexus LFA in Autodesk Alias Automotive 2011. In Russian with English subtitles.
A detailed tutorial on how to model a car in Google SketchUp and render it in V-Ray (link to the automatic English translation from Russian).
A detailed video tutorial in 8 parts that explains how to create a stylized high poly vehicle in 3d Studio Max using sub-division surfaces.
In this webinar produced by Novedge McNeel training specialist Brian James explains single span surfacing workflows, analysis techniques such as zebra and environment maps and how to match geometric continuity across multiple intersections.
A 7 minutes video tutorials that shows how to model the basic shape of a car in modo 501 using polygonal modeling.
This 30 minutes video tutorial by Autodesk shows how to create a washout – a combination of two different shapes that flow together – in Alias Automotive 2010.