Car 3D Modeling Tutorials
This tutorial gives a general overview of the 3D modeling and rendering process of a 1930s sportscar inspired from the Aston Martin Ulster. Done in 3ds Max 2009 and VRay.
A set of videos by Renault design chief Romain Chevalier, showcasing the surface setup for the side and fender, design for highlights and G2 surface continuity.
A tutorial published by 3D World Magazine where Adam O’Hern shows the workflow for modeling and rendering a sportscar using Luxology Modo.
A video by design instructor David Bentley who shows a design workflow from conceptual 3D sketching in Mudbox to viz preparation in Alias and final viz in Showcase.
A pdf booklet on the techniques involved in automotive modeling with Autodesk Alias. Complemented by a set of video episodes (the first are available here).
This video session from Autodesk University 2012 shows the possibilities and some techniques for creating a 3D car using polygonal modeling. Requires free registration.
This PDF tutorial shows how to model a basic car hood using two different types of shapes that flow smoothly into another surface.
A pdf guide showing a possible design process for creating a beach buggy from sketches to the actual 3D model using the Virtual Shape Research (VSR) plug-ins for Rhinoceros 3D. Requires free registration.
A video tutorial released in 2008 by designer David Bentley, showing how to create a car 3D concept using Autodesk Mudbox, Alias and Showcase.
A quick write-up on how to convert quad-based polygonal models to NURBS surfaces. Includes the low-res OBJ file and the final .IGES 3D model of an original CRX concept car body.
A video tutorial (no audio) on how to model a Lotus Elise in 3ds Max.
A free video tutorial (no audio) by 3D-Palace that shows the construction process of a concept car 3D model in 3ds Max, including the final rendering.
An article with an overview of the creation process of a very detailed 1966 Ford GT40, built using polygonal modeling.
A walkthrough of the 3D modeling process of an Alfa Romeo 8C Spider. Modeled in 3ds Max and and rendered with V-Ray.
A 3D modeling tutorial that explains the workflow process for creating an Aston Martin V8 Vantage in Maya using spline cage, NURBS patches and converting them to polygons for final details.
A detailed LightWave tutorial on how to model, texture and render a GP2 racing car. Created by digital artist Rodney Mella.
A detailed 114-pages pdf tutorial on technical surfacing from the official documentation of AliasStudio 2008.
A 4.5 hours webinar in three parts where designer Kyle Houchens provides an overview of his process of modeling cars with T-Splines for Rhino.