Car 3D Modeling Tutorials
A one-hour video that shows the 3D modeling process of a car fender using Autodesk Alias AutoStudio 2015.
A 1-hour video webinar where automotive designer and the Foundry creative Specialist Kevin Ketchum demonstrates several automotive 3D modeling technique for quick concept design and exploration.
In this video tutorial Cor Steenstra shows how to use organic modeling in Autodesk Alias AutoStudio 2015 by directly sculpting a surface by moving its control points.
A video that shows how to setup the blueprint images using Adobe Photoshop and Autodesk Maya.
A 36 minute video that shows the modeling process of an Aston Martin DBS using Blender. Total modeling time: 10 hours.
An in-depth, advanced 3D modeling guide for creating high quality 3D geometry and reflection for cars and products using polygonal modeling software. By former ILM and LucasArts CG artist Ali Ismail.
A 14 minute timelapse video that shows the creation process of a polygonal 3D model of the Ariel Atom V8. Done by CG Artist Millergo using Autodesk Maya.
A video tutorial showing the modeling process of a vintage concept car using SketchUp. Final image rendered in V-ray.
A playlist of 11 videos covering the new features and workflow improvements of Autodesk Alias Surface 2014, including Multi-Surface Fillet, Array and Path array tools, Profile tools and others.
A webinar by Kevin Richards of Autodesk originally published on June 2010. Covered topics include key conceptual workflows including paint, fast concept modeling, dynamic shape modification, and visualization.
A detailed video tutorial in 16 parts that shows the creation process of a high-quality 3D model of the Aston Martin One-77, done in Autodesk Alias Surface/Automotive.
In this video designer Aaron Walker from carstylus explains his technique for accurately retopologize in MODO a mesh sculpted in ZBrush, using retopology tools and edge creasing.
An article that explains the workflow for creating a detailed 3D model of a 1964 Ford Mustang using the Siemens NX package.
A video that shows how to prepare, position and align car blueprints using Photoshop and Autodesk Maya.
In this tutorial Aaron Walker explains how to block-in a car primitive shape using ZBrush Topology Brush tool and a reference side-view sketch.
A speeded-up video by CG artist Millergo showing the modeling process of an Aventador using Maya’s polygonal modeling tools. It’s very fast, so we suggest to watch it slowed down with a service like youtubeslow.com.
In this tutorial Aaron Walker from carstylus explains how to export a ZBrush car 3D model to Maya, retopologize it and finalize it in Autodesk Alias.
A video by CG artist Millergo featuring the creation process of an original concept car using poly modeling in Autodesk Maya. Done in 26 hours, sped up to 17 minutes.