Car 3D Modeling Tutorials
A video that shows how to prepare, position and align car blueprints using Photoshop and Autodesk Maya.
In this tutorial Aaron Walker explains how to block-in a car primitive shape using ZBrush Topology Brush tool and a reference side-view sketch.
A speeded-up video by CG artist Millergo showing the modeling process of an Aventador using Maya’s polygonal modeling tools. It’s very fast, so we suggest to watch it slowed down with a service like youtubeslow.com.
In this tutorial Aaron Walker from carstylus explains how to export a ZBrush car 3D model to Maya, retopologize it and finalize it in Autodesk Alias.
A video by CG artist Millergo featuring the creation process of an original concept car using poly modeling in Autodesk Maya. Done in 26 hours, sped up to 17 minutes.
A video tutorial that explains how to prepare a 3D model of a car sculpted in ZBrush for rendering in Autodesk’s VRED.
A video tutorial by Scott Schneider, who explains how to use Rhino 5 new ApplyShutLining tool to create and evaluate panel parting lines in a non destructive way.
A brief introduction on how to use ZBrush to quickly sketch out concepts for industrial and transportation design.
A videot tutorial that shows the creation process of a 3D model of a concept car sculpted in ZBrush 4R6 and retopologized in MODO, starting from reference images.
This speeded-up video shows the creation process of a quick 3D sketch of a car concept using ZBrush 4R6.
In this video tutorial automotive designer Aaron Walker from carstylus shows how to use ZBrush 4R6 to quickly block out and sculpt a sportscar concept.
In this second episode Michael Günther-Geffers from VSR explains the main criteria and requirements for Class A Surfaces and gives a workflow demo of the VSR plug-in tools in Rhino.
A short writeup that gives an overview of the conversion process from a low poly quad mesh to NURBS surfaces, using Maya 2012 and Alias Automotive. The download includes the 3D models (free registration is required).
A general overview of the modeling, texturing and rendering process of a 1965 Mustang Fastback. Done in 3ds Max.
In this time-lapsed video design instructor David Bentley whows how to sketch a car body in 3D using the digital scultping tools of ZBrush.
A general overview of the modeling and rendering process of a Mercedes-Benz from the 1930s. Done in Autodesk 3ds Max.
A YouTube playlist of videos showing the modeling process of an Audi R8 using polygonal subdivision surfaces modeling in MODO.
In this 32 minute video concept designer Scott Robertson shows some insights on the design development of his futuristic hot rod design, from a sketch to a 3D model.