Car 3D Modeling Tutorials

SketchUp Tutorial: car modeling realtime workflow

SketchUp Tutorial: car modeling realtime workflow

A video tutorial showing the modeling process of a vintage concept car using SketchUp. Final image rendered in V-ray.

Alias Automotive 2014

Alias Automotive 2014 – New features

A playlist of 11 videos covering the new features and workflow improvements of Autodesk Alias Surface 2014, including Multi-Surface Fillet, Array and Path array tools, Profile tools and others.

Concept Development with Autodesk Alias

Concept Development with Autodesk Alias

A webinar by Kevin Richards of Autodesk originally published on June 2010. Covered topics include key conceptual workflows including paint, fast concept modeling, dynamic shape modification, and visualization.

Surface modeling an Aston Martin One-77 in Autodesk Alias Surface

Surface modeling an Aston Martin One-77 in Autodesk Alias Surface

A detailed video tutorial in 16 parts that shows the creation process of a high-quality 3D model of the Aston Martin One-77, done in Autodesk Alias Surface/Automotive.

Concept Car 3D resurfacing with MODO and ZBrush

Concept Car 3D resurfacing with MODO and ZBrush

In this video designer Aaron Walker from carstylus explains his technique for accurately retopologize in MODO a mesh sculpted in ZBrush, using retopology tools and edge creasing.

Vehicle 3D modelling in Siemens NX

Vehicle 3D modelling in Siemens NX

An article that explains the workflow for creating a detailed 3D model of a 1964 Ford Mustang using the Siemens NX package.

Car Blueprint Setup in Photoshop/Maya

Car Blueprint Setup in Photoshop/Maya

A video that shows how to prepare, position and align car blueprints using Photoshop and Autodesk Maya.

Zbrush Topology Brush Block-in tutorial

Zbrush Topology Brush Block-in tutorial

In this tutorial Aaron Walker explains how to block-in a car primitive shape using ZBrush Topology Brush tool and a reference side-view sketch.

3D Timelapse: Lamborghini Aventador modeled in Autodesk Maya

3D Timelapse: Lamborghini Aventador modeled in Autodesk Maya

A speeded-up video by CG artist Millergo showing the modeling process of an Aventador using Maya’s polygonal modeling tools. It’s very fast, so we suggest to watch it slowed down with a service like youtubeslow.com.

Resurfacing a ZBrush Concept Car Model

Resurfacing a ZBrush Concept Car Model

In this tutorial Aaron Walker from carstylus explains how to export a ZBrush car 3D model to Maya, retopologize it and finalize it in Autodesk Alias.

Concept Car 3D modeling timelapse

Concept Car 3D modeling timelapse

A video by CG artist Millergo featuring the creation process of an original concept car using poly modeling in Autodesk Maya. Done in 26 hours, sped up to 17 minutes.

Exporting ZBrush 3D models for Autodesk VRED

Exporting ZBrush 3D models for Autodesk VRED

A video tutorial that explains how to prepare a 3D model of a car sculpted in ZBrush for rendering in Autodesk’s VRED.

Easy Shut Lines in Rhino

Easy Shut Lines in Rhino

A video tutorial by Scott Schneider, who explains how to use Rhino 5 new ApplyShutLining tool to create and evaluate panel parting lines in a non destructive way.

Using Zbrush in Vehicle Design

Using Zbrush in Vehicle Design

A brief introduction on how to use ZBrush to quickly sketch out concepts for industrial and transportation design.

Modeling a concept car in ZBrush 4R6

Modeling a concept car in ZBrush 4R6

A videot tutorial that shows the creation process of a 3D model of a concept car sculpted in ZBrush 4R6  and retopologized in MODO, starting from reference images.

Automotive 3D Sketch Model using Zbrush

Automotive 3D Sketch Model using Zbrush

This speeded-up video shows the creation process of a quick 3D sketch of a car concept using ZBrush 4R6.

Sculpting a sportscar in ZBrush 4R6

Sculpting a sportscar in ZBrush 4R6

In this video tutorial automotive designer Aaron Walker from carstylus shows how to use ZBrush 4R6 to quickly block out and sculpt a sportscar concept.

Class A Surfaces Part 2

Class A Surfaces Part 2

In this second episode Michael Günther-Geffers from VSR explains the main criteria and requirements for Class A Surfaces and gives a workflow demo of the VSR plug-in tools in Rhino.

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