Car 3D Modeling Tutorials
In this video tutorial automotive designer Aaron Walker from carstylus shows how to use ZBrush 4R6 to quickly block out and sculpt a sportscar concept.
In this second episode Michael Günther-Geffers from VSR explains the main criteria and requirements for Class A Surfaces and gives a workflow demo of the VSR plug-in tools in Rhino.
A short writeup that gives an overview of the conversion process from a low poly quad mesh to NURBS surfaces, using Maya 2012 and Alias Automotive. The download includes the 3D models (free registration is required).
A general overview of the modeling, texturing and rendering process of a 1965 Mustang Fastback. Done in 3ds Max.
In this time-lapsed video design instructor David Bentley whows how to sketch a car body in 3D using the digital scultping tools of ZBrush.
A general overview of the modeling and rendering process of a Mercedes-Benz from the 1930s. Done in Autodesk 3ds Max.
A YouTube playlist of videos showing the modeling process of an Audi R8 using polygonal subdivision surfaces modeling in MODO.
In this 32 minute video concept designer Scott Robertson shows some insights on the design development of his futuristic hot rod design, from a sketch to a 3D model.
In this video demonstration Gary Fitzgerald goes over his method of “Slash Modeling” for design studies of an automotive door paneling/interior. Done with MODO 701.
A video clip from a T-Splines webinar, where Sky Greenawalt and Kyle Houchens discuss approaches to 3D modeling using T-Splines in Rhino.
An article on the 3D modeling process of a mid-resolution polygonal version of the Lamborghini Egoista. Done in Blender.
In this lecture from Autodesk University 2012, vehicle designer Pete Blades shows his workflows for quickly creating concepts using SketchbookPro and Alias Automotive. Requires free registration.
(UPDATED WITH NEW VIDEOS) A video tutorial series where design instructor David Bentley explains a complete workflow for creating a 3D concept car model sketch using hard surface modeling and sculpting techniques in ZBrush.
A 30 minute tutorial where instructor Kyle Houchens explains how to use T-Splines’ polygonal modeling to create different hood scoops.
This tutorial gives a general overview of the 3D modeling and rendering process of a 1930s sportscar inspired from the Aston Martin Ulster. Done in 3ds Max 2009 and VRay.
A set of videos by Renault design chief Romain Chevalier, showcasing the surface setup for the side and fender, design for highlights and G2 surface continuity.
A tutorial published by 3D World Magazine where Adam O’Hern shows the workflow for modeling and rendering a sportscar using Luxology Modo.
A video by design instructor David Bentley who shows a design workflow from conceptual 3D sketching in Mudbox to viz preparation in Alias and final viz in Showcase.