Car 3D Modeling Tutorials
An in-depth, advanced 3D modeling guide for creating high quality 3D geometry and reflection for cars and products using polygonal modeling software. By former ILM and LucasArts CG artist Ali Ismail.
A 14 minute timelapse video that shows the creation process of a polygonal 3D model of the Ariel Atom V8. Done by CG Artist Millergo using Autodesk Maya.
A video tutorial showing the modeling process of a vintage concept car using SketchUp. Final image rendered in V-ray.
A playlist of 11 videos covering the new features and workflow improvements of Autodesk Alias Surface 2014, including Multi-Surface Fillet, Array and Path array tools, Profile tools and others.
A webinar by Kevin Richards of Autodesk originally published on June 2010. Covered topics include key conceptual workflows including paint, fast concept modeling, dynamic shape modification, and visualization.
A detailed video tutorial in 16 parts that shows the creation process of a high-quality 3D model of the Aston Martin One-77, done in Autodesk Alias Surface/Automotive.
In this video designer Aaron Walker from carstylus explains his technique for accurately retopologize in MODO a mesh sculpted in ZBrush, using retopology tools and edge creasing.
An article that explains the workflow for creating a detailed 3D model of a 1964 Ford Mustang using the Siemens NX package.
A video that shows how to prepare, position and align car blueprints using Photoshop and Autodesk Maya.
In this tutorial Aaron Walker explains how to block-in a car primitive shape using ZBrush Topology Brush tool and a reference side-view sketch.
A speeded-up video by CG artist Millergo showing the modeling process of an Aventador using Maya’s polygonal modeling tools. It’s very fast, so we suggest to watch it slowed down with a service like youtubeslow.com.
In this tutorial Aaron Walker from carstylus explains how to export a ZBrush car 3D model to Maya, retopologize it and finalize it in Autodesk Alias.
A video by CG artist Millergo featuring the creation process of an original concept car using poly modeling in Autodesk Maya. Done in 26 hours, sped up to 17 minutes.
A video tutorial that explains how to prepare a 3D model of a car sculpted in ZBrush for rendering in Autodesk’s VRED.
A video tutorial by Scott Schneider, who explains how to use Rhino 5 new ApplyShutLining tool to create and evaluate panel parting lines in a non destructive way.
A brief introduction on how to use ZBrush to quickly sketch out concepts for industrial and transportation design.
A videot tutorial that shows the creation process of a 3D model of a concept car sculpted in ZBrush 4R6 and retopologized in MODO, starting from reference images.
This speeded-up video shows the creation process of a quick 3D sketch of a car concept using ZBrush 4R6.