3ds Max Tutorials
An in-depth, advanced 3D modeling guide for creating high quality 3D geometry and reflection for cars and products using polygonal modeling software. By former ILM and LucasArts CG artist Ali Ismail.
A general overview of the modeling, texturing and rendering process of a 1965 Mustang Fastback. Done in 3ds Max.
A general overview of the modeling and rendering process of a Mercedes-Benz from the 1930s. Done in Autodesk 3ds Max.
An article that gives an overview of the 3D workflow process used by Charles-Antoine d’Autichamp for creating the photorealistic images used in the official press release of the 2010 Citroën Lacoste Concept.
This tutorial gives a general overview of the 3D modeling and rendering process of a 1930s sportscar inspired from the Aston Martin Ulster. Done in 3ds Max 2009 and VRay.
A free video tutorial (no audio) by 3D-Palace that shows the construction process of a concept car 3D model in 3ds Max, including the final rendering.
A walkthrough of the 3D modeling process of an Alfa Romeo 8C Spider. Modeled in 3ds Max and and rendered with V-Ray.
A detailed video tutorial in 8 parts that explains how to create a stylized high poly vehicle in 3d Studio Max using sub-division surfaces.
A video that shows how to create a car paint material in 3ds Max.
This tutorial explains how to texture a car 3D model using the unwrap UVW method. Done with Photohop CS3, 3DS Max 2009 and Vray.
A very detailed tutorial that shows how to model the exterior of the Audi TT (2008 model) in 3ds Max.
A very detailed tutorial on how to model a BMW 1 Series (2008 model) in 3ds Max using polygonal modeling.
How to model, texture and render a hyper-realistic table fan in 3ds Max using spline modelling techniques. Includes details about the modelling, texturing, lighting, rendering and compositing in Photoshop.
In this tutorial Sumeet Gupta shows how to create a photorealistic car render using 3DS Max and Vray using a Dodge Viper 3D model.
Flavius Cristea discusses his process when creating interior renders using 3Ds Max. From the modelling, through material creation to the final rendering process. Tutorial 1 of 2.
This tutorial explains how to model the basic body surfaces of a Porsche Carrera GT in 3dsMax using the Spline modeling method.
In this six-parts tutorial series professional CG artist and teacher Laurens Corijn shows how he creates a high quality, next-gen, normal mapped Hot Rod for realtime use in video games.
This video tutorial shows how to create a camera projection (camera map per pixel) for an animation aiming at achieving photo realism and maintaining rendering speed with Mental Ray in 3ds Max.