- 3ds Max Tutorials (106)
- Alias Tutorials (38)
- Autodesk Alias Tutorials (31)
- Blender Tutorials (2)
- Car 3D Modeling Tutorials (148)
- Car Rendering Tutorials (48)
- Car Wheels and Parts 3D Modeling Tutorials (54)
- Cinema 4D Tutorials (14)
- Industrial Design 3D Modeling Tutorials (36)
- Interior Design 3D Tutorials (2)
A video tutorial that shows the creation process of a car wheel using ZBrush and its 3D sculpting tools.
In this tutorial, Brian Oltrogge shows how to model a tire in Rhino version 5 using FlowAlongSurface and FlowAlongCurve.
In this video tutorial Brian Oltrogge from Grünblau Design Studio shows how to create a high quality 3D model of an automotive wheel rim using several advanced modeling techniques.
A video tutorial by Scott Schneider, who explains how to use Rhino 5 new ApplyShutLining tool to create and evaluate panel parting lines in a non destructive way.
A collection of tutorials that show how to manually create fillets in situations where the automatic filleting tools in Rhino may fail.
A short video by design instructor David Bentley that shows the instancing process of a car wheel inside Autodesk Maya.
A brief introduction on how to use ZBrush to quickly sketch out concepts for industrial and transportation design.
A videot tutorial that shows the creation process of a 3D model of a concept car sculpted in ZBrush 4R6 and retopologized in MODO, starting from reference images.
This speeded-up video shows the creation process of a quick 3D sketch of a car concept using ZBrush 4R6.
A 1 hour 20 minute long webinar presented by Kyle Houchens, who shows how to prepare a Rhino model for 3-D printing.
A step-by-step video that shows how to model a five-spoke wheel in SolidWorks.
A playlist that shows some of the modeling techniques offered by MODO for the 3D modeling workflow, specifically targeted to designers. Includes four episodes on basic tools, sculpting, applying decals and exporting (cover: bike concept by Harald Belker).
In this video tutorial automotive designer Aaron Walker from carstylus shows how to use ZBrush 4R6 to quickly block out and sculpt a sportscar concept.
In this second episode Michael Günther-Geffers from VSR explains the main criteria and requirements for Class A Surfaces and gives a workflow demo of the VSR plug-in tools in Rhino.
The first part of a video tutorial on Class A Surfaces, explaining the meaning of the term and how surface transitions affect reflections. General overview applied to Rhinoceros and VSR Shape Modeling Plug-in.
A short writeup that gives an overview of the conversion process from a low poly quad mesh to NURBS surfaces, using Maya 2012 and Alias Automotive. The download includes the 3D models (free registration is required).
A general overview of the modeling, texturing and rendering process of a 1965 Mustang Fastback. Done in 3ds Max.
In this time-lapsed video design instructor David Bentley whows how to sketch a car body in 3D using the digital scultping tools of ZBrush.