2D Tutorials (488)
- ArtRage Tutorials (2)
- Car Digital Drawing and Painting Tutorials (191)
- Car Drawing and Sketching Tutorials (129)
- Car Photo Retouching Tutorials (24)
- Car Vector Illustration Tutorials (21)
- Digital Painting Tutorials (27)
- Digital Sketching Tutorials (19)
- Hand Drawing and Sketching Tutorials (28)
- Illustrator Tutorials (1)
- Industrial Design Sketching Tutorials (45)
- Painter Tutorials (15)
- Photoshop Tutorials (205)
- SketchBook Designer Tutorials (2)
- SketchBook Pro Tutorials (47)
- 3ds Max Tutorials (106)
- Alias Tutorials (38)
3D Tutorials (296)
- Autodesk Alias Tutorials (31)
- Blender Tutorials (2)
- Car 3D Modeling Tutorials (144)
- Car Rendering Tutorials (48)
- Car Wheels and Parts 3D Modeling Tutorials (50)
- Cinema 4D Tutorials (14)
- Industrial Design 3D Modeling Tutorials (32)
- Interior Design 3D Tutorials (2)
- KeyShot Tutorials (2)
- LightWave Tutorials (3)
- Maya Tutorials (12)
- modo Tutorials (11)
- Rendering Tutorials (2)
- Rhino 3D Tutorials (39)
- SolidWorks Tutorials (4)
- T-Splines Tutorials (4)
- VRay Tutorials (5)
- ZBrush Design Tutorials (4)
A step-by-step video that shows how to model a five-spoke wheel in SolidWorks.
A playlist that shows some of the modeling techniques offered by MODO for the 3D modeling workflow, specifically targeted to designers. Includes four episodes on basic tools, sculpting, applying decals and exporting (cover: bike concept by Harald Belker).
In this video tutorial automotive designer Aaron Walker from carstylus shows how to use ZBrush 4R6 to quickly block out and sculpt a sportscar concept.
A visual walkthrough of the rendering process of a Jaguar Concept starting from a scanned pencil sketch.
In this second episode Michael Günther-Geffers from VSR explains the main criteria and requirements for Class A Surfaces and gives a workflow demo of the VSR plug-in tools in Rhino.
After the long series of videos demonstrating traditional media, in this 10 minutes time-lapsed clip design instructor Sangwon Seok shows his technique for enhancing and retourchin a marker sketch in Photoshop.
The first part of a video tutorial on Class A Surfaces, explaining the meaning of the term and how surface transitions affect reflections. General overview applied to Rhinoceros and VSR Shape Modeling Plug-in.
A short writeup that gives an overview of the conversion process from a low poly quad mesh to NURBS surfaces, using Maya 2012 and Alias Automotive. The download includes the 3D models (free registration is required).
A general overview of the modeling, texturing and rendering process of a 1965 Mustang Fastback. Done in 3ds Max.
In this time-lapsed video design instructor David Bentley whows how to sketch a car body in 3D using the digital scultping tools of ZBrush.
In this video tutorial Scott Robertson explains how to improve your drawings and designs by varying line weights.
A new video tutorial by design instructor Sangwon Seok, who sketches a postscar concept in 3/4 top view perspective.
In this 40 minutes video tutorial concept designer and instructor Kyle Houchens shows how to create a product 3D model starting from a reference sketch.
In this one-hour webinar James Carruthers of Hydraulic Design shows his basic modeling workflow, as well as a few advanced tricks for modeling complex freeform shapes in Rhino.
In this video tutorials Scott Robertson explains the creation process of a quick rendering done with Copic grey markers, a white Prismacolor pencil and gouache background and highlights.
A visual walkthrough showing the steps for creating a digital car rendering starting from a sketch.
In this article designer Luciano Bove speaks about the Canson Paper Technique, an also but still effective way for producing bold, expressive renderings with markers, chalks, pencils and white gouache.
A general overview of the modeling and rendering process of a Mercedes-Benz from the 1930s. Done in Autodesk 3ds Max.