Archive for tag 'Rendering'
Rendering better cars
A two-pages PDF article with tips and guidelines about scene composition, lighting and materials to achieve great rendering results. The author is Stuart Boote, a Senior Consultant at automotive visualisation agency Drive Inc Ltd.
Car Paint Tutorial
How to create a car paint material in 3D Studio Max without using additional plug-ins.
Rendering Scene tutorial
How to create a studio scene for a car rendering in 3D Studio MAX, including light settings.
Texture mapping a Renault Clio in Cinema 4D
How to map decals and sponsor stickers on a racing car model in Cinema 4D R8.5.
The making of Toyota Matrix commercial
An article with detailed information about the production of the Toyota Matrix commercial, explaining the creation of the 3-shot sequence of the animation peeling off 3D special FX.
Rendering with Occlusion in 3DSMax 7
How to use Occlusion method to simulate Global Illumination and create realistic renderings in short time.
HDRI Setup in Brazil
Tutorial about how to set up a raytraced scene using HDRI maps and Brazil R/S renderer
Realistic Lighting Rig
This tutorial will show you how to create a lighting rig that will simulate daytime lighting conditions. Most importantly, it will allow you to easily adjust the rig so you can reuse the rig in many different scenes.
