Archive for tag 'Car body 3d modeling'

83 documents foundPage 4 of 9
Car Design in Maya Tutorial

Car Design in Maya Tutorial

How to model a sports coupé with Nurbs starting from references curves. Written for Maya 7 but also useful for other 3D apps.
Lamborghini Murcielago tutorial

Lamborghini Murcielago tutorial

A very detailed tutorial that shows how to model and render a Lamborghini Murcielago in Realsoft 3D modeling software. Intermediate/advanced level.
How to design a car on a PC

How to design a car on a PC

Stefan Jansson, a designer at the Volvo Monitoring and Concept Center, Camarillo, California, describes how the shape of the Volvo SCC was created, with the aid of computers. He was the responsible exterior designer for that project.
Modelling of VAZ 21093

Modelling of VAZ 21093

This tutorial guides through the modeling process of a VAZ 21093, a car very easy to model for beginners.
Modelling a car hood using NURMS

Modelling a car hood using NURMS

This tutorial covers the modeling of a detailed hood surface using NURMS. It was written with 3dsmax in mind, but it can be useful for other applications supporting subdivision surfaces.
Mazda RX-8 project overview

Mazda RX-8 project overview

This article gives some insights of the creation of a Mazda RX-8 with 3DStudio MAX and Brazil, from modelling to rendering. Includes a pdf version.
99 Mustang tutorial

99 Mustang tutorial

A very detailed tutorial on how to model a 99 Mustang in LightWave3D.
Network Surfaces for Rhino3D - Part 1: Car Body

Network Surfaces for Rhino3D - Part 1: Car Body

How to build the basic car body using Network Surfaces in Rhino.
Network Surfaces for Rhino3D - Part 2: Car Body Seam

Network Surfaces for Rhino3D - Part 2: Car Body Seam

A short tutorial that shows how to make car body seams, also known as Shut lines. Includes the process of making a blended front grill opening.
Splitting Crossing Surfaces Tutorial

Splitting Crossing Surfaces Tutorial

A short tutorial on how to make a car body with crossing surfaces. Just using split command to removed the unwanted surface, pipe the edge and blend together.

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