Archive for tag 'Car body 3d modeling'
Building a Sportscar exterior to Class-A surfacing standards
This detailed tutorial goes into the Class-A surfacing techniques required in the field of automotive modelling. Targeted to modellers with a good general knowledge of the Autodesk AutoStudio modelling tools. Divided in 4 parts with many images, videos and downloadable files.
Car body modelling in TouchCAD
The official tutorials page of the TouchCAD software, a 3D modeling and unfolding program originally developed for marine design. Includes a 25 minutes video tutorial about car body modeling techniques.
Modeling a simple car
This basic tutorial shows a simple way to create a car 3D model in 3DStudio MAX using subdivision surfaces and the Meshsmooth modifier.
BMW Z4 Tutorial
This tutorials shows the creation process of a BMW Z4 3D model in 3DStudio MAX. Includes details about the making of the sorrounding environment.
Bugatti Veyron 3D tutorial
This tutorial illustrates the main steps involved in the creation process of a Bugatti Veyron 3D model in 3DStudio MAX using poly-modelling tools.
Blueprint setup in 3DS Max
This video tutorial shows how to setup a car blueprint in 3ds max in order to create a 3D reference for the 3d modeling process.
Car NURBS modelling tutorial
A video tutorial that shows the modeling process of a sportscar using 3D Studio Max and Power NURBS Pro 2.0 plugin. Includes both streaming and downloadable video files.
Jaguar XJ220 tutorial
A complete video tutorial for the creation of a Jaguar XJ220 in Maya: from setting up the image planes, to polygon modeling, to the use of shaders and rendering. Requires free registration.
Modeling a car body in T-Splines
This detailed tutorial (56 pages in pdf format) shows how to model complex cars like the Alfa Romeo 147 GTA using the T-Splines Maya plugin and various techniques.
