Archive for tag '3dstudio max'

60 documents foundPage 1 of 6
Making of the Caterham

Making of the Caterham

A walkthrough of the modelling process of a Caterham in 3DS MAX using polygonal modelling, inclusing an overview of the final composition in Photoshop.
Studio lighting tutorial

Studio lighting tutorial

This tutorial shows how to setup a studio lighting rig for vehicle rendering. A basic to intermediate knowledge of 3DS Max is needed. The process takes 10-30 minutes.
Making of the Porsche 356

Making of the Porsche 356

This very detailed multi-page tutorial covers all the steps involved in the modelling process of a Porsche 356, including the exterior, interior, accessories and wheels.
Setup car rendering studio with V-Ray

Setup car rendering studio with V-Ray

This tutorial shows how to quickly create a softly illuminated room environment as in real auto studios. Includes light positioning and auto paint material setup.
Ferrari rendering tutorial

Ferrari rendering tutorial

This walkthrough shows the rendering process of a car 3D photorealistic scene with soft shadows using 3DStudio MAX and Mental Ray.
Modeling a simple car

Modeling a simple car

This basic tutorial shows a simple way to create a car 3D model in 3DStudio MAX using subdivision surfaces and the Meshsmooth modifier.
BMW Z4 Tutorial

BMW Z4 Tutorial

This tutorials shows the creation process of a BMW Z4 3D model in 3DStudio MAX. Includes details about the making of the sorrounding environment.
Making of the Dodge Challenger

Making of the Dodge Challenger

This video walkthrough shows the making of a detailed 3D model of a Dodge Challenger, done in 3DS MAX and rendered in Maxwell. It is focused on the texturing, rendering and post-work steps.
Bugatti Veyron 3D tutorial

Bugatti Veyron 3D tutorial

This tutorial illustrates the main steps involved in the creation process of a Bugatti Veyron 3D model in 3DStudio MAX using poly-modelling tools.
Car Paint Tutorial

Car Paint Tutorial

This tutorial by the Florence Design Academy shows how to create a metallized car paint material in 3DS MAX that with two specular highlights, including tips on how to set up the lighting.