Design and Styling
From the ‘Mathematical Surface Representations for Conceptual Design’ Project – University of Toronto Computer Graphics continues to battle the challenging question: “How quickly and effectively can a designer transform a mental concept into a digital object, that is easy to refine and reuse?”. If hearing, speech and sight are analogous to the audio IN, audio […]
The car has, more than any other, become a product with highly emotional properties and a significant impact on society. The automotive styling process as generally educated and practiced today has its foundation in the 1930â€™s in the Detroit studios of General Motors and has not changed significantly since. The automotive industry and its market […]
Recent advances in mixed reality systems show a great potential for design, in particular projection-based augmented reality. This article documents an explorative study that was carried out to investigate functional and technical requirements of augmented prototyping in automotive design. A clay model of a car (1:5) was scanned and then a simple video projector system […]
In this article Nick Hull gives some suggestions on how to start a car designer career. Nick Hull is a contributor to Car Design News and also Course Tutor for the MA Automotive Design course at Coventry Univerity School of Art & Design, UK.
Automotive designer Ken Okuyama talks about current automotive designs and where the industry is going in the future, from a position of deep experience. Currently the Chair of the Transportation Design Department at Art Center College of Design in Pasadena, California, Okuyama has held senior design positions at Pininfarina, Porsche and GM. Examples of his […]
In collaboration with Frank Gehry and General Motors, the Smart Cities group at the MIT Media Laboratory is exploring designs for smart city cars based upon these principles. The goal is to produce a working concept car. This exhibit presents exploratory sketches and models from the work in progress. The automobile and the 20th-century city […]
DEARBORN – At Ford Motor Co.’s Lincoln Design Center, designers cluster around a computer monitor that shows a 3-D rendering of a new concept car debuting next week at the North American International Auto Show.
Tough Guys and Pretty Boys: The Cultural Antagonisms of Engineering and Aesthetics in Automotive History
The automobile is the most important technological innovation of the twentieth century. This tool of transportation has profoundly transformed the lives of people around the globe. But nowhere has it had a more profound impact than in the United States, where the modern system of automobility was pioneered. The American auto industry invented the method […]
Appearance is undoubtably the most important feature of the automobile for the vast majority of American consumers. “”Style sells cars”” has been common wisdom in the industry since at least the 1930s. Market competition and government regulation long ago ensured that all cars would take their passengers from one point to another with roughly comparable […]
It is commonly accepted in the manufacturing industries that the earlier concurrent design and engineering are able to occur the greater the reduction in both design lead time and the cost of the design product cycle is reduced. A basic requirement of concurrent design and engineering is a simple 3 dimensional (3D) computer model. This […]
The renovation of the process represents a must for an industrial company involved in the design field. The process is moving from an entirely manual to a digital workflow, so much that sometimes users find many difficulties in the approach to the new tools. In particular, analyzing the methodologies of work it is easy to […]
La Mixed Reality (MR) combina tecniche di Virtual ed Augmented Reality (VR e AR) per aggiungere immagini digitali e oggetti virtuali al mondo reale e comunicare allâ€™osservatore un numero maggiore di informazioni. La visione stereo, lâ€™input tridimensionale e la mescolanza di reale e virtuale, fanno della MR una frontiera tuttora inesplorata dellâ€™interazione uomo-computer. Questo lavoro […]
The conception of visible parts under the supervision of the car parts manufacturers fits into the trend where the different fields of work tend to become homogeneous on either side of organizations builder and parts manufacturer. However, the former deals with global conception whereas the latter works on the conception of subsets also known as […]
When people speak about design within the automotive industry, they tend to refer to the aesthetic styling of the car, rather than the engineering. As Sir Terence Conran puts it: â€œDesign is 98% common sense and 2% that magic ingredient called aesthetics and sometimes style. That two per cent makes the difference between something which […]