Digital Clay

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Designing and testing human computer interaction: A case study in virtual clay modelling

Designing and testing human computer interaction: A case study in virtual clay modelling

Proceedings of the 31th ISATA conference, Automotive Automation Limited, Croydon, 1998.
Real-time particle based Virtual Sculpturing

Real-time particle based Virtual Sculpturing

Proc. ADMAIAS04 conference , 31 August, 2 September, 2004, Bari, Italy.

Towards Immersive Clay Modeling: Interactive Modeling with Octrees

Stereoscopic Displays and Virtual Reality Systems VII, Proceedings of IS&T/SPIE Electronic Imaging 2000, San Jose, California, January 23-28, 2000.

Seamless integration of virtual reality in habitual workplaces

Journal for Industrial Science, Munich University of Technology, vol.55, no.2, pp. 103-112, 2001

Finger Sculpting with Digital Clay

Shape Modeling International Conference Korea, Seoul, May, 2003.

Virtual Clay Modeling Using Adaptive Distance Fields

Proceedings of the 2002 International Conference on Imaging Science, Systems, and Technology (CISST 2002)

Phisically-Based Operators for Virtual Clay Modeling in a collaborative Virtual Design Environment

Proceedings of the TMCE 2002, April 22-26, 2002, Wuhan, China

Interactive Global and Local Deformations for Virtual Clay

11th Pacific Conference on Computer Graphics and Applications (PG'03) - October 08 - 10, 2003 - Canmore, Canada

Finger Sculpting with Digital Clay: 3D Shape Input and Output through a Computer-Controlled Real Surface

Shape Modeling International 2003 - May 12 - 15, 2003 - Seoul , Korea

Sweepers: Swept User-Defined Tools for Modeling by Deformation

2003

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